Many describe Arkham as “sleepy,” but you know better. Where others see a city grown lethargic in mundanity, you instead see a den of hardened criminals and unsolved mysteries…
Fantasy Flight Games is excited to announce the Traces to Nowhere Scenario Pack for Arkham Horror: The Card Game! If you are a veteran player of the card game and are eager to dive right into the card previews, head on over to the official FFG website for their “First Look” article. But if you are new to the card game and aren’t quite sure what a scenario pack is, or what else you need to play Traces to Nowhere, read on.
What’s a Scenario Pack?
A scenario pack consists of one scenario whose narrative is self-contained—something you can set up and play in one sitting. If an Arkham Horror: The Card Game campaign is like a novel, and the individual scenarios of that campaign are the chapters of the novel, a scenario pack is like a short story that can be consumed entirely on its own. Because the mystery in the scenario pack isn’t directly linked to the stories in the “Brethren of Ash” campaign from the Chapter 2 core set or the recently released Children of Blood small campaign expansion, you can play Traces to Nowhere even if you haven’t finished (or started) either of those campaigns. You could even introduce the scenario pack into either of those campaigns to prolong the experience.

Besides being played on its own as a self-contained experience, scenario packs like Traces to Nowhere can be added to your campaign as a side-story. To continue our metaphor, it’s like including a “side quest” chapter in the broader novel of the campaign, devoting more pages to developing the main characters of the story (our intrepid investigators). Weaknesses, trauma, experience, and other cards earned by playing the side-story stay with the investigators for the remainder of the campaign. But if the investigators successfully complete the side-story, they’ll also reap the rewards: once you “unlock” the reward card, you’ll be able add that card to your decks going forward. If you have questions about how side stories or experience work, check out the Arkham Grimoire, the living rules reference and FAQ.

Finally, Traces to Nowhere is designed to be played with one to four players. Your group will need at least one copy of the Arkham Horror: The Card Game core set. Choose from among the five investigators that come in the core set, or else purchase a pre-constructed evergreen investigator deck for additional options. Scenario packs like Traces to Nowhere are also a fun way to try out new builds for your favorite investigators, or experiment with the playstyle of a new-to-you investigator, especially given the replayability baked into the scenario’s design.
What’s the Mystery in Traces to Nowhere?
Traces to Nowhere draws heavily on Arkham Horror’s detective fiction and noir genre inspirations—with a supernatural twist. When Detective Aziza Steer calls you in to help investigate a series of disappearances, you quickly discover that these are no ordinary abductions. Chasing shadows across Arkham and trying to prevent the list of victims from getting longer, the investigators need to find the right culprit before they themselves disappear! All the details are available in the “First Look” article on the FFG website.

Between mysterious abductions and the myriad connections of a family up to something shady, the investigators will have to pull out all the stops if they want to get to the bottom of this mystery before it’s too late. Uncover the culprit and rescue the abducted citizens when the Traces to Nowhere Scenario Pack arrives in stores this October!
You can preorder your own copy of Traces to Nowhere at your local game store or your preferred online retailer today!